4th Edition Scales of War AZ
At the eastern end of the Nentir Vale stands the city of Hammerfast. The city is built upon the the western slopes of
the Dawnforge Mountains, a hoary range of crumbling
peaks as old as the world. The city’s founding
lies sometime far back in the mists of time, at a point
after the dwarves in this region threw off the shackles
of slavery and chased the giants and orcs east across
the mountains at the end of the Age of Chains. Hammerfast,
and the fastness of Bordrin’s Watch, were raised
to safeguard the liberated dwarf peoples and to be
the first line of defense should their ancient enemies
forget their defeat and seek to enslave the dwarves
Since its founding, Hammerfast has never come under attack, though Bordrin’s Watch has time and again, at least once every century. Hammerfast supplies the mountain pass with soldiers, supplies, and needed resources, ensuring the Watch is never without the goods they need to live up to their ancient responsibility. While doughty dwarf warriors hold the Watch, the city is far more cosmopolitan and includes peoples of nearly every race and culture known in this corner of the world. Dwarves are still the dominate group, but humans and halflings make up a close second, followed by dragonborn, tieflings, and a smattering of eladrin and elves, and an assortment of other, less familiar, races.
Hammerfast is largely a trading center, and people on both sides of the mountain come to the city to exchange goods, rumors, and information. The city’s numerous markets and bustling streets make it the ideal place to do business. Supplementing its trade is a robust mining industry. The mountains are rich in iron, silver, tin, and no few gemstones. Dwarf and human miners and prospectors set out from Hammerfast each day, some working in the blackness of the deep mines, while others scour the heights in search of treasures—some succeeding, others failing, and others still vanishing in the misty peaks never to be seen again.
Population: 12,250; about another 5,000
people live in small settlements scattered on the
lower slopes. The people of Hammerfast are mostly
dwarves, humans, and halflings, though pockets of
dragonborn, tiefling, eladrin, and elf communities
are isolated in their own ethnic neighborhoods.
Hammerfast’s importance as a trade center results in
great numbers of travelers from faraway lands and
of a wild assortment of races, cultures, and beliefs,
lending the city its cosmopolitan atmosphere.
Government: The Council of Elders, a group of
five male and female dwarves, governs Hammerfast.
Each is elected to office and serves a 10-year term.
The dwarves see ruling as a burden and none relish
the job, preferring to hand power off to someone
else. Heading up the Council is the Great Elder,
Morgoff Stonefirst, an aging dwarf who’s ready
One representative from each of the eight
districts of Hammerfast attends the Council, serving as
advisors and also to air the grievances of their particular
constituencies. Although these individuals have the
power to influence, they have no real authority in the
city, though many are wealthy and powerful by means
other than the office they hold.
Defense: Hammerfast keeps a standing garrison of 150 warriors armed and ready for any threat. In times of trouble, Hammerfast can muster another 500 warriors from the local militia, and another 100 from the outlying settlements. At Bordrin’s Watch, another 500 hundred warriors protect the mountain pass from within its steep walls and skyscraping towers.
Districts: Blister, Boneyard, Elftown, Forgeworks, High Hall, Nine Bells, Stonehammer, Tradetown, Shantytown (unofficial).
Inns: Belden’s Rest; Cadrick’s Boarding House; Clean Sheets; House of Sleep; Mountain’s Hearth; Polliver’s; the Turned Spoon; and numerous others.
Taverns: Coxcomb Spirits; Dergan’s XXX Brewery; Michael’s Blond;Pickled Imp; Pig and Bucket; and numerous others.
Supplies: Dungeoneer’s Survival Emporium; Nentir Consortium; Merty’s; Stonehome Treasures.
Temples: Divine Knot (various); Shrine of Erathis; Stone Anvil (Moradin).